This page will be introducing the exhibits in BitSummit 2017. You will find information about Figment, Bedtime Digital Games, and the booth’s condition.
Figment is an action-adventure game that invites you to explore a unique surreal universe filled with music, humor and multi layered narrative. Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind seeking to restore the courage that’s been lost.
|Developer||Bedtime Digital Games|
Q:Can you tell us about your game?
A:Figment is a isometric adventure game, focused on both puzzle and action elements. If Zelda was a isometric game focused more on puzzle than action it would be Figment. The unique part about this game is that this game takes place in a human’s mind. The person is going through a trauma, and nightmare creatures are infesting his mind. Are goal in game is to help the mind overcome his trauma and fears. It’s a journey through the human subconscious, and you get to see the creative side, the logical side, where all the memories come in, and meet some of the voices in our head.
Children can easily get the basic of the story, but if you interpret all the small signs and listen to it, there is a deeper meaning to everything, and get more out of the story by getting the collective and listening to what the character says.
Q:What is this games strong point?
A:The strong point of this game would be the setting. It’s something you haven’t seen before. The music is another strong point, and a lot of the enemies sing when you encounter them. The singing is done by professionals, and fits very well with the atmosphere. The art style is a big strong point. Everything is hand written and took a lot of time to treat a screen like a canvas.
Q:Were there any difficulties when making this game?
A:Figuring out how to make a game in a effective way. Mixing 2D and 3D took a lot of time and effort, and if some thing doesn’t work you have to remake it, even if you have already finished making it. Therefore development took a lot of patience. Developing a game is a lengthy challenge.
Q:What do you think about indie games?
A:I take indie games different from other developers. For me the indie apocalypse has already happened, and though its not a big boom its more like gas and is still going on. You have to be more professional and creative in what you do because if a indie game does something really unique and creative, and by putting a lot of time and work it usually becomes a success. I think indie games wouldn’t go away, but people will have to rise to the occasion.
Q:What is your goal?
A:Our last game Back to Bed was exhibited at the IGF, and though we couldn’t get an award we were up there with all the big guys such as people from Mass Effect, and it was really fun. My personal goal is to go up the stage and win an award for one of our games. It might be this one or the next one. I think the people who started the company would like that as well.