This page will be introducing the exhibits in BitSummit 2017. You will find information about Killer Queen, BumbleBear Games, and the booth’s condition.
Killer Queen is the world’s only 10-player arcade strategy game. The game is designed to be played by ten players in two teams of five. Each team led by a powerful Queen, face off to be the first to bring the giant snail god home, fill their hive with nectar, or execute a triple assasination of the enemy queen.
Q:Why do you think your game became popular?
A:I think people like to play it because it’s fun, and it’s easy to pick up the game because of the simple rules and controls. But though the game is simple, there are lots of tricks in game that even I can do. The game works on a simple level and a competitive level, and I think that part of the popularity. It’s also popular in bars because you can play it even when drunk.
Q:Were there any difficulties when making this game?
A:In America we don’t have any big arcades, so in the beginning we were having a hard time on how to market the game, and couldn’t really find a hope for it. Also, the game media was more focused on steam and consoles, so trying to come up with a new arcade game in the US was not easy, and it seemed like people didn’t know what to do with us.
Q:What do you think about indie games?
A:When people say indie it can mean a lot of things since there might only be one guy or a huge team making a game. As the team gets bigger they start having the problem the big companies have, but the small teams have the freedom of doing what they want to do.
Q:Can you tell us about your future plans?
A:We have a new arcade game that we are working on called “Black Emperor“. Black Emperor is based on the bousouzoku motorcycle culture, and is a endless runner game that generates a new course every week. We are also working on a tactics game that’s based on Killer Queen, and are hoping to release it on switch. It will be a chess like 2 player game.
Q:What is your goal?
A:We want to make games that can be played at public spaces, and want people playing our games to have fun.
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