BitSummit 2017 – Exhibit Information – Line Wobbler | Robin Baumgarten

This page will be introducing the exhibits in BitSummit 2017. You will find information about Line Wobbler, Robin Baumgarten, and the booth’s condition.

Booth’s Condition

BitSummit Line Wobbler

Line Wobbler


Line Wobbler is a one-dimensional dungeon crawler game with a custom wobble controller made out of a door-stopper spring and a five meter long ultrabright LED strip display. It is an award-winning experiment in minimalism in game design, use of novel input mechanics, retro sound, and the incorporation of physical architectural space into the game. By bending and flinging the spring controller, players navigate obstacles and fight enemies to beat a series of increasingly difficult levels.

Title Line Wobbler
Genre One-Dimensional Dungeon Crawler
Platform Physical
Developer Robin Baumgarten
Release Status Unreleased


Q: What is this games strong point?
A: Since the game runs on a LED string it can be placed in a different form each time I display it, and it has the ability to adapt to the architecture. Also, a one dimensional game is very rare, and only a few exist in the world. I tried to make a good one that has a video game feeling, such as the sound and controls.

Q: Were there any difficulties when making this game?
A: Because its a physical game, players such as kids and drunk people play very rough, and I have to make a hardware that can survive this. Early version of this game often broke, and I ended up having to make another copy or joystick.

Q: What do you think about indie games in general?
A: Of course as a indie developer I like them. Indie games nowadays has become harder to create on mobile, steam, and even on consoles because they are crowded. It is a good thing for the consumers, but as for the developer it becomes harder for them to make money, so we have to find a new way to approach indie games.

Q: Could you tell us about your future plans?
A: I consider selling the game as a art piece, but the cost will be high because I am the only one making the came. I will try to make a version that people can buy by the end of this year or next year.

Q: What is your goal?
A: Because I am a creator, I want to make games that gives the player a fun experience. I would want to make games with things that are not normally used in games, such as rubber band, springs, or maybe a swivel chair.

Exhibitor Link

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