This page will be introducing the exhibits in BitSummit 2017. You will find information about Iconoclasts, Joakim Sandberg, and the booth’s condition.
Booth’s Condition
Iconoclasts
Iconoclasts is a monumental action-adventure game of staggering scope and beauty, featuring the crunchiest gameplay, the cleverest puzzles and the biggest and baddest boss fights. Ever.
Join renegade mechanic Robin and her band of misfits on a journey to find truth and meaning in a world that’s coming apart.
Explore intricately crafted lands dense with danger and mystery; help Robin and her friends uncover the dark truths about One Concern – and themselves. Can you shape a new world from the ruins of the old?
The masterwork of lone indie developer Joakim Sandberg and the result of seven long years of development, Iconoclasts delivers awesome action, hilarious hijinks and an emotional rollercoaster of deeply personal storytelling.
Overview
Title | Iconoclasts |
---|---|
Genre | Action-Adventure |
Platform | PC, PlayStation 4, Vita |
Developer | Joakim Sandberg |
Release Status | Coming in 2017 |
Q&A
Q: What is this games strong point?
A: The strong point of this game would be the feel of the game in action wise. Also, there’s a lot of bosses you will face considering the length of the game.
Q: Were there any difficulties when making this game?
A: The biggest difficulty was the amount of time it took to make this game which is 7 years. The reason why it took so long is because I’m the only one who is making the game. The other issue I has was the MPC software I used to make the game. It was good until the end where it became too old for the game.
Q: What do you think about indie games in general?
A: Indie games are great because as long as you can make the game, the game gives players new ideas and experiences.
Q: Could you tell us about your future plans?
A: I’d like a take a break if I can. I want to make another game that is much smaller than this.
Q: What is your goal?
A: I want to really make a game that unsettles people. I have a big fascination in psychology, and I want to put that into my next game. I want to make a game that makes people to think about the game after they played it.
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